#ifndef CHEST_H
#define CHEST_H

#include <StatefulUnit.h>


class Chest : public StatefulUnit
{
    public:
        Chest(const Vector2df p, const Vector2df v);
        virtual ~Chest();

        void hit(const SimpleDirection dir, BaseUnit* player, CRstring parameter="");
    protected:
    private:
};

#endif // CHEST_H
